It's a GskGLRenderer, not a GskGLRender
}
gboolean
-gsk_gl_render_try_compile_gl_shader (GskGLRenderer *self,
- GskGLShader *shader,
- GError **error)
+gsk_gl_renderer_try_compile_gl_shader (GskGLRenderer *self,
+ GskGLShader *shader,
+ GError **error)
{
Program *program;
G_BEGIN_DECLS
-gboolean gsk_gl_render_try_compile_gl_shader (GskGLRenderer *self,
- GskGLShader *shader,
- GError **error);
+gboolean gsk_gl_renderer_try_compile_gl_shader (GskGLRenderer *self,
+ GskGLShader *shader,
+ GError **error);
G_END_DECLS
g_return_val_if_fail (GSK_IS_GL_SHADER (shader), FALSE);
if (GSK_IS_GL_RENDERER (renderer))
- return gsk_gl_render_try_compile_gl_shader (GSK_GL_RENDERER (renderer),
- shader, error);
+ return gsk_gl_renderer_try_compile_gl_shader (GSK_GL_RENDERER (renderer),
+ shader, error);
g_set_error (error, G_IO_ERROR, G_IO_ERROR_NOT_SUPPORTED,
"The renderer does not support gl shaders");